Strongholds
Strongholds

A stronghold is a location that has been declared by a faction as being their headquarters or base of operations. Strongholds provide a greater degree of protection to the members of a faction. Locations that have a stronghold are indicated on the map interface with special icons (see below).

Each faction may have one and only one stronghold. Only members of the faction who have the "Edit Faction" permission may define a location as a stronghold (or revoke stronghold status from a location). If a faction has a stronghold, all members of the faction must pay "rent" for the stronghold daily, in the form of 1 Magic Point each.

The chief benefits of a stronghold are the factional ward that is placed inside of the location and access to a communal safe. Other benefits provided by a stronghold are described below.

Here are the special icons that will appear if a stronghold is present in a location:

These show you whether or not a location is home to a stronghold. There are several stronghold icons; each one has a different border color that will tell you if the stronghold is your own (purple), an ally (green), friendly (blue), neutral (grey), hostile (red), or enemy (black).

The chief benefit of a stronghold is the factional ward that is placed inside of the location. Other benefits provided by a stronghold include:

All strongholds have faction "standards" that they protect. The standard is, effectively, the target for inter-faction raids. If the standard is "taken" by a hostile faction, then the stronghold is immediately destroyed.

When a stronghold is destroyed, faction members will be unable to access the faction safe nor will they be protected by the stronghold ward.

If a faction's stronghold is destroyed, the faction cannot create a new stronghold for a period of twenty-four hours. However, if the victim faction manages to recover one of their standards during this time, they may place a new stronghold immediately.

(You can recover a standard by breaking through the wards around a stronghold of a faction that has previously captured one of your faction's standards as a trophy and take it from the wall. And then run, really fast.)

In order for a character to create or place a stronghold, the following must be true:

If all of these criteria are met, there will be a new pane called "Stronghold Actions" appear in the interface. Inside of that will be a "Create Stronghold" button. Clicking that button will create the stronghold.

Revoking a location's stronghold status requires the "Edit Faction" permission and costs 30 Action Points and 20 Magic Points. The character must be located at the stronghold and be inside.

If all these criteria are met, a button will appear in the actions pane labeled "Remove Stronghold." Clicking this button will delete the stronghold. Revoking stronghold status immediately dissipates the ward protecting the location.

A new stronghold may be placed immediately - there is no "cool down" period. However, any wards will be set to 0. Access to the faction safe is disabled while the stronghold is down.

The list of "valid" locations for strongholds is actually too long to display here. In fact, it is easier to indicate which areas are not valid.

The following locations are not valid locations for strongholds:

When in doubt, you can look up the location in the location types help page.