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Tier: 3
Alignment: Evil
Wiki Information
Entrance:
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The frozen wastes of Stygia are rife with all manner of insane and dangerous creatures and the Wyrm Master holds the leash that binds them. Wyrm Masters are able to summon a variety of Hellish creatures to do their bidding.
Wyrm Masters are true demons.
| | | Acid Blood (30 CP)  The dark, insane will of Tholaghru has mutated your blood into a highly corrosive acid. This blood will damage those who harm the character with certain types of weapons. This ability grants the Wyrm Master an innate, automatic defensive attack that deals acid damage to those who harm the Wyrm Master with slashing and stabbing weapons. |
| | | Acid Touch (60 CP)  The acid in your blood has concentrated so that you are able to use it as a weapon. This is an innate touch attack that deals a significant amount of acid damage to the Wyrm Master's target. It costs a small amount of Magic Points to use. |
| | | Caustic Horns (30 CP)  Your association with the forces of darkness has caused a pair of elongated, extremely sharp horns to grow from your forehead. This skill grants the character an innate gore attack. The gore attack does decent damage and has a chance to infect the victim with a minor poison. |
| | | Exoskeletal Armor (30 CP)  Forces of evil have mutated your body such that you have grown a hard exoskeletal armor about your body. This ability grants the Wyrm Master a form of innate armor. The armor provides moderate protection versus all mundane attacks but no protection versus mystical powers. |
| | | Fear Aura (30 CP)  You are able to generate an aura of palpable fear. Foes in your location will cower in terror at your presence. When active, this power causes all enemies in your location to suffer significant difficulties in attacking you and other evil characters. This is a toggle power, and consumes a number of Magic Points per minute. |
| | | Leathern Wings (30 CP)  Hellish forces have twisted your body so that a pair of leathery bat wings have grown from your back. You are capable of flying with them. This is a click-toggle power. When active, you may fly over any location easily. |
| | | Summon Hellhound (30 CP)  You are capable of summoning a demonic attack beast from the Stygian wastes. The hellhound will obey your every command. You may summon a hellhound. The hellhound is a single pet and has its own Hit Points, Magic Points, and Action Points. When any of these three statistics reach zero, the hellhound will be banished back to Stygia. |
| | | Master of the Pack (60 CP)  Your mastery over the hounds of hell is such that only the strongest among them will attend to your calls. This is a permanent, innate ability that dramatically increases the overall strength of the Hellhounds that the Wyrm Master summons. |
| | | Summon Imp (30 CP)  You are capable of summoning a demonic servant from the Stygian depths. The imp will obey your commands. You may summon an imp. The imp is a single pet and has its own Hit Points, Magic Points, and Action Points. When any of these three statistics reach zero, the imp will be banished back to Stygia. |
| | | Summon Tentacle of G'Nak (30 CP)  You are capable of summoning an element of the enternal insanity from the earth to do your bidding. You may summon a tentacle of G'Nak. The tentacle will remain in the location it has been summoned, regardless of where you move to. The tentacle is a single pet and has its own Hit Points, Magic Points, and Action Points. When any of these three statistics reach zero, the tentacle will be banished back to Stygia. |
| | | Favor of G'Nak (60 CP)  The Tentacles you summon are longer and more powerful. They now are able to entangle flying enemies, and are able to leech small amounts of magic from them. This skill improves the power of any Tentacle of G'Nak summoned. It may now attack flying targets, and if it scores a succesful hit, the target's flying status is negated. Further, a successful strike will drain 1 Magic Point from the target (which is then absorbed by the Tentacle). |
| | | Hideous Consumption (60 CP)  The Tentacles you summon are pulled from the deeper echos of Tholaghru's insanity, and are able to feed from the essence of those they murder. Whenever the Tentacle of G'Nak kills a victim, it is automatically rejuvenated. This skill does not apply to pets. |
| | | Translucency (30 CP)  Your body has become gelatinous and is difficult to see. This ability grants the Wyrm Master an innate bonus in all hide attempts as well as an innate defense bonus towards all attacks due to the difficulty in seeing him. |
| | | Unholy Stain (30 CP)  You are capable of removing the magical power left in a location by your foes. This skill grants the character the ability to de-infuse an area by 3 points for every Action Point spent. This ability does not infuse a location towards the demon's faction; it only removes existing infusions. |
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