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Tier: 3
Alignment: Evil
Wiki Information
Entrance:
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The Void Walker is a true demon, one that bespeaks of a different kind of death than that of the Infernal Behemoth. Where the Behemoth revels in blood and battle, the crushing bones and the bursting of organs, the Void Walker is a creeping, silent cancer: the death that smothers children in the night.
No doors can bar a Void Walker. No prisons, no ropes. They are innately free of constraints, both physical and moral. Void Walkers are able to learn spell casting abilities and this, combined with their travel prowess, make them excellent spies and assassins.
| | | Cast Spell (30 CP)  You are capable of learning and casting spells. This skill allows you to learn spells. Learning spells costs additional Character Points. Casting spells costs Magic Points. |
| | | Enhanced Senses (30 CP)  You are always alert and are very difficult to surprise. This ability allows you to see any and all characters that are hidden in a location. This is an innate ability and is always active. |
| | | Eye of the Assassin (30 CP)  Your skills with striking from a distance have improved, and you gain an attack bonus with throwing weapons. This skill grants the Void Walker an additional 10% to their attack rolls with thrown weapons. This does not affect "Whisper of the Thousand Teeth". |
| | | Ghost Tendrils of E'Moch-Nahr (30 CP)  You are capable of binding the souls of the damned to your will. They writhe about your body and will grasp at your foes, delivering an electricity attack. This is an innate touch attack that deals a significant amount of Electrical damage. It requires a small amount of Magic Points for each use. |
| | | Invisibility (30 CP)  You are capable of becoming invisible to the eyes of mere mortals. When active, this ability allows you to become completely unseen to anyone and everyone. It costs a great deal of Magic Points to use. |
| | | Greater Invisibility (60 CP)  Your strength in invisibility has increased. You now spend less power maintaining your invisible state. This ability dramatically reduces the number of Magic Points required to maintain Invisibility. |
| | | Master Invisibility (90 CP)  You have mastered the art of invisibility. You now spend virtually no power maintaining your invisible state. This ability dramatically reduces the number of Magic Points required to maintain Invisibility. The Void Walker no longer spends Magic Points with every Action Point spent and the cost of maintaining the power is reduced to 1 Magic Point every 15 minutes. |
| | | The Breath of the Dead Child (30 CP)  You are capable of surrounding yourself with a vile mist that inflicts damage on nearby foes. When activated, a deadly mist comprised of pure evil will begin to flow outwards from your person. The mist will then attack everyone within your square who is not of your faction. |
| | | The Stepping of the Assassin (30 CP)  You have learned the blackest arts of closing upon a target and are no longer victimized by protective defenses. This ability allows the Void Walker to attack targets that possess a damage aura (such as Aura of the Crypt or Clockwork Cloud) and take no damage while doing so. |
| | | The Stepping of the Corner (30 CP)  Through your understanding of evil, you are able to pass through walls and enter any building or location simply by walking through the corners. No door, lock, or barrier can prevent the Void Walker from entering a location. The Walker has the ability to walk through any wall, regardless of whether or not he can see what is on the other side. He may simply step through the walls. This ability does not grant the Void Walker the ability to cross magical barriers and wards, however. |
| | | Ether Stepping (60 CP)  Your mastery of space and distance is such that you are able to step between ethereal points in what mortals call 'space-time'. This ability reduces the Void Walker's movement costs by 1/2. This is a permanent, innate ability, and is always active. |
| | | The Stepping of the World Gate (60 CP)  Your understanding of time and space is extraordinary - so much so that you are able to step between planes freely. The characater is able to transfer his presence between the various planes of existence at will, though at a cost of Magic Points (variable based on destination). The character no longer is required to spend Magic Points when transferring between planes via a portal. |
| | | The Stepping of the Stone (90 CP)  Your understanding of time and space is such that you are able to bind specific locations to your soul as 'stepping stones'. This allows you to World Step directly to locations that you have bound as stepping stones. This ability allows the Void Walker to mark locations as stepping stones. The Void Walker may then World Step (or teleport) directly to those locations at will by spending Magic Points. The Void Walker may bind a number of locations as he has character levels divided by five. |
| | | Void Stepping (60 CP)  Your mastery of the void is such that you may move through it effortlessly. This ability removes the Action Point cost for travelling through Void locations. |
| | | Unholy Stain (30 CP)  You are capable of removing the magical power left in a location by your foes. This skill grants the character the ability to de-infuse an area by 3 points for every Action Point spent. This ability does not infuse a location towards the demon's faction; it only removes existing infusions. |
| | | Whisper of the Thousand Teeth (30 CP)  You are cabable of manipulating the dark evil into something more solid: an attack whereby the darkness itself envelops and cuts apart your target. This is a devastating, single target, ranged attack that deals Unholy damage. |
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