Revenant Help

Tier: 3
Alignment: Neutral
Wiki Information

Entrance:

The Revenant is a warrior who has tapped into the greater Nexal powers to move beyond life itself. Revenants are undead soldiers and through their connection with the forces of death are granted many powers beyond those of the other unaligned combat classes.

Revenants suffer severe penalties when operating in daylight (even taking damage if they move through the outside) but are terrible engines of blood and destruction at night. Over time, the Revenant will gain the ability to use the life-forces of his foes to fuel his own power as well as taking the form of night creatures. However, it is the Revenant's Blood Frenzy that inspires the most dread within those who walk in the light.

Like the Lich, the Revenant is immune to Death damage.

During the day, Revenants suffer several innate penalties to their actions:

  • A -1 damage penalty to all attacks
  • A -30% to attack rolls (if outside)
  • A -15% to attack rolls (if inside, or in the Sewers)
  • 3 Hit Points damage per Action Point spent, if acting outside.

However, during the night, Revenants gain extensive additional strength:

  • A 5% bonus to all attacks
  • A 1 damage bonus to all attacks
  • A regeneration of 10 Hit Points every 15 minutes (the Revenant must be "alive").

Daytime penalties may be offset with the purchase of the Day Resistance skill. Nighttime bonuses may be enhanced with the purchase of the Strength of Darkness skill.

It always night time in the planes of Stygia and its Warrens. Further, even though the void brightens and darkens in the plane of Nifleheim, Revenants will always be at full strength there as it is the plane of Death.

It is always day time in the planes of Paradise and the Nimbus.

Revenants take double damage from silver weapons such as Tarnished Swords.

  Blood Frenzy (30 CP)
  Elite Attack (30 CP)
  Revenant's Kiss (30 CP)
  Soul Consumption (60 CP)
  Shadow of the Bat (30 CP)
  Animus of the Bat (60 CP)
  Shadow of the Wolf (30 CP)
  Animus of the Wolf (60 CP)
  Howl (60 CP)
  Echoing Howl (90 CP)
  Strength of Darkness (30 CP)
  Day Resistance (60 CP)
  Shadow Armor (60 CP)
  Umbral Sword (60 CP)
  Summon Bat Swarm (30 CP)
  Summon Vermin Swarm (30 CP)