|
Tier: 2
Alignment: Evil
Wiki Information
Exits:
|
Pariahs are demonkind. They are individuals who have chosen the path of Evil and it has damned their souls for all eternity. Pariahs are the grunt soldiers of hell: their abilities center around harming others as efficiently as possible. They are less flexible than Defilers but are more capable of dealing raw damage.
Pariahs are an Evil-aligned character class. They believe in self-reliance, individualism, and selfishness. Choosing this class means that the character will forever be locked into the path of Evil.
Pariahs, like all demonkind, are unable to accept healing by other characters. They must fend for themselves.
In order to qualify for this class, the character's alignment must be "Evil." If the Pariah ever drifts from the dark paths, many of his or her innate powers will cease to function until evil once again is the master of the Pariah's soul.
| | | Blood Claws (20 CP)  Your association with the forces of darkness has begun to twist your body, resulting in your fingers becoming powerful talons. This skill grants the Pariah a permanent, innate hand-to-hand claw attack. The claw attack does Unholy damage. |
| | | Blood Taste (40 CP)  You are able to consume the life energies of your prey to heal your own injuries. Whenever the Pariah makes a successful Blood Claws attack, the demon will heal damage equal to the damage dealt. |
| | | Corrode Claw (40 CP)  Your Blood Claws are acidic and are able to corrode the armor worn by a foe and break down barriers easier. This skill enhances the Pariah's Blood Claws attack so that a successful hit is more likely to damage any non-innate, non-magical armor that the character is wearing. It is possible for all armors worn by the target to be affected. Further, the Pariah's effectiveness towards damaging wards, barricades, and doors is increased. |
| | | Explosive Murder (20 CP)  You are capable of performing a devastating attack whereby your whole body explodes. You will die in the process of this attack. This ability will attack every character in your location and will deal significant damage to them if successful. However, your corporeal body will be destroyed in the process, so you will be required to respawn. This ability requires the expenditure of Magic Points. |
| | | Hellfire (20 CP)  You are capable of summoning small amounts of infernal matter from the pure Hell to strengthen your attack. This is a specialized attack in which your normal attack is charged with hellish might. It is a normal attack roll, and if successful will deal additional unholy damage to your foes. It costs more Action Points to use than normal, and requires the expenditure of Magic Points. |
| | | Lesser Regeneration (20 CP)  You are capable of focusing your evil inwards in order to repair your corporeal shell. This ability will allow your body to repair damage automatically, healing at a fast rate. It lasts only for a short time, and requires Magic Points to activate. |
| | | Weaken (20 CP)  You have the ability to cause your opponent's strength to fail. This is a touch attack that, if successful, will cause your enemy's strength to wither. They will be less able to deal damage with hand-to-hand and melee attacks. |
|