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Tier: 3
Alignment: Good
Wiki Information
Entrance:
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Lightspeakers are the caretakers of the good souls that abound in Paradise. They are the arbiters of justice, and it is they who speak the Word that is Law. Because of this, they are able to summon the manifestations of these things for aid and succor.
Lightspeakers are, by themselves, ill-suited for combat. However, armed with their summoned allies, they are deadly foes and are able to strike fear into the dead hearts of demonkind.
| | | Alonai's Blessing (30 CP)  Your association with the forces of justice and good has marked you as Holy. Only those with evil hearts will find it easy to attack you. This ability grants an innate +10% defense bonus to the character when being attacked by characters of Neutral or Good alignment. |
| | | Caretaker's Blessing (30 CP)  Your affinity with the creatures of Paradise is such that you are better able to care for them when they come under your command. This ability allows the Lightspeaker to rejuvenate any of his pets for half the normal cost in Magic Points. This is an innate ability. |
| | | Hand of Zealotry (30 CP)  Your law is the law of higher powers, and the unbelievers shall fall before you. This ability allows the angel to deal justice to both evil and neutral aligned characters with equal impunity, free from morality shift. The character's morality will still shift towards good for attacking and killing evil characters but will no longer shift in any direction for attacking or killing neutral characters. |
| | | Fanatical Soldiers (60 CP)  Your law is the law of higher powers, and those who serve under you are fanatical to your word. Pets summoned by Lightspeakers with this ability will follow the dictates of the Lightspeaker, and will be able to attack neutral characters as well as evil. |
| | | Martyr's Death (30 CP)  Your connection to the Word is so great that even in death portions of your lifeforce remain where you once stood. Upon the death of the character (for any reason), the location where he died will be immediately infused to a powerful degree. |
| | | Summon Aethersprite (30 CP)  You are capable of summoning a pure soul from Paradise. The Aethersprite will obey your commands. You may summon an Aethersprite. The Aethersprite is a single pet and has its own Hit Points, Magic Points, and Action Points. When any of these three statistics reach zero, the Aethersprite will return to its home plane. |
| | | Brother's Bond (60 CP)  You are favored by the Aethersprites. Multiple sprites will now come to your call at once. This ability increases the number of Aethersprites summoned by the Lightspeaker. A random number (a minimum of two) will appear. The Lightspeaker cannot go over his normal allotment of Aethersprites with this skill. |
| | | Heart Light (60 CP)  The Aethersprites you summon are more attuned to the healing arts than most. This ability doubles the healing power of any Aethersprites you summon. |
| | | Light of the Mind (90 CP)  The Aethersprites you summon are further attuned to the magics of the Nexus, and will also heal small amounts of Magic Points. This ability grants the Aethersprites you summon the ability to heal Magic Points in their targets. Unfortunately, they cannot replenish the Magic Points of the summoner. |
| | | Summon Judgemaster (30 CP)  You are capable of summoning the raw force of justice to your presence. The Judgemaster will obey your commands. You may summon a Judgemaster. The Judgemaster is a single pet and has its own Hit Points, Magic Points, and Action Points. When any of these three statistics reach zero, the Judgemaster will return to its home plane. |
| | | Soldiers of Might (60 CP)  Your Judgemasters are now tapped into the greater Nexal magics. This skill changes the attack and damage done by Judgemaster attacks. Further, the damage dealt by Judgemasters will be Magical in nature. This ability stacks with Soldiers of Purity. This is an innate ability. |
| | | Soldiers of Purity (60 CP)  Your holy purity is such that only the strongest of Judgemasters will heed your call. This skill increases the power of the Judgemasters the character summons. They have increased accuracy, damage, Hit Points, Magic Points, Action Points, and a reduced mobility cost. This is an innate ability. |
| | | Summon Wheel of Righteousness (60 CP)  You are capable of summoning the raw force of righteousness to your presence. The Wheel of Righteousness will obey your commands. You may summon a Wheel of Righteousness. The Wheel of Righteousness is a single pet and has its own Hit Points, Magic Points, and Action Points. When any of these three statistics reach zero, the Wheel of Righteousness will return to its home plane. |
| | | Vitality of Justice (30 CP)  Your connection with the forces of justice is such that your servants will always be revitalized at higher power. Whenever you rejuvenate a pet, it will be granted an additional 15 Action Points. |
| | | Wings (30 CP)  The Lords of Justice have sought fit to grant you great feathered wings. You are capable of flight with them. This is a click-toggle power. When active, you may fly over any location easily. |
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