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Tier: 3
Alignment: Neutral
Wiki Information
Entrance:
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The Elementalist is a specialist wizard and a master of the four elements: earth, wind, air, and water. He has learned to summon the physical aspects of the elements to do his bidding (in the form of Servitors).
The powers of an Elementalist are based around the manipulation of the four elements and the mastery of them.
As the Elementalist grows in power, he becomes more attuned to the elements he studies, gaining their strengths - and also their weaknesses. For each elemental skill that the character purchases, he gains a point of innate soak versus a specific damage type as well as a corresponding point of negative soak versus a specific damage type.
For example, a character who purchases the skill Water Breathing (water aligned), gains a +1 soak versus cold damage (which is the elemental damage type of water). However, he also gains a -1 soak weakness to fire damage, which is the elemental damage type of fire, the opposing element of water.
The elemental types to damage types are:
- Water: Cold
- Air: Lightning
- Fire: Fire
- Earth: Bludgeon
| | | Earthquake (30 CP)  You are able to whisper to the earth, causing it to shake and rumble. This will cause damage to all foes in your location. This is an area-of-effect attack which has a chance of damaging everyone in the area. |
| | | Fire Resistance (30 CP)  Your affinity with fire is such that you can only be harmed by the hottest of fires. This ability grants you a permanent and innate immunity to most forms of fire damage. |
| | | Fly (30 CP)  You have mastered the forces of the air so that the paltry magic of gravity no longer commands your body in the same way. This is a click-toggle power. When active, you may fly over any location easily. |
| | | Summon Aerial Servitor (30 CP)  You are able to summon an air elemental from the clouds above. The air elemental will obey your bidding. You may summon an Aerial Servitor. The Aerial Servitor is a single pet and has its own Hit Points, Magic Points, and Action Points. When any of these three statistics reach zero, the Aerial Servitor will dissapparate. You may only have one Aerial Servitor active from this power at a time. Further, you may not summon an Aerial Servitor in conjunction with any form of earth elemental, as the two elements are in conflict. |
| | | Summon Hurricane (60 CP)  You are able to summon the largest of air elementals from the clouds above. The air elemental will obey your bidding. You may summon a Hurricane. The Hurricane is a single pet and has its own Hit Points, Magic Points, and Action Points. When any of these three statistics reach zero, the Hurricane will dissapparate. You may only have one Hurricane active from this power at a time. Further, you may not summon a Hurricane in conjunction with any form of earth elemental, as the two elements are in conflict. |
| | | Summon Aquatic Servitor (30 CP)  You are able to summon a water elemental from the ambient humidity. The water elemental is yours to command. You may summon an Aquatic Servitor. The Aquatic Servitor is a single pet and has its own Hit Points, Magic Points, and Action Points. When any of these three statistics reach zero, the Aquatic Servitor will evaporate. You may only have one Aquatic Servitor active from this power at a time. Further, you may not summon an Aquatic Servitor in conjunction with any form of fire elemental, as the two elements are in conflict. |
| | | Summon Hydrodragon (60 CP)  You are able to summon the greatest of water elementals from the ambient humidity. The water elemental is yours to command. You may summon a Hydrodragon. The Hydrodragon is a single pet and has its own Hit Points, Magic Points, and Action Points. When any of these three statistics reach zero, the Hydrodragon will evaporate. You may only have one Hydrodragon active from this power at a time. Further, you may not summon a Hydrodragon in conjunction with any form of fire elemental, as the two elements are in conflict. |
| | | Summon Cirri (30 CP)  You are able to summon a minor air elemental from the air. The Cirri is yours to command. You may summon a Cirri. The Cirri is a single pet and has its own Hit Points, Magic Points, and Action Points. When any of these three statistics reach zero, the Cirri will dissapparate. You may summon a number of Cirri equal to your character level divided by five. You may not summon a Cirri in conjunction with any type of earth elemental, as the two elements are in conflict. |
| | | Summon Ember (30 CP)  You are able to summon a minor fire elemental from the excess heat in the world. The Ember is yours to command. You may summon an Ember. The Ember is a single pet and has its own Hit Points, Magic Points, and Action Points. When any of these three statistics reach zero, the Ember will extinguish. You may summon a number of Embers equal to your character level divided by five. You may not summon an Ember in conjunction with any type of water elemental, as the two elements are in conflict. |
| | | Summon Fiery Servitor (30 CP)  You are able to summon a fire elemental from the molten core of the earth. The fire elemental will obey your commands. You may summon a Fiery Servitor. The Fiery Servitor is a single pet and has its own Hit Points, Magic Points, and Action Points. When any of these three statistics reach zero, the Fiery Servitor will extinguish. You may only have one Fiery Servitor active from this power at a time. Further, you may not summon a Fiery Servitor in conjunction with any form of water elemental, as the two elements are in conflict. |
| | | Summon Holocaust (60 CP)  You are able to summon the greatest of fire elementals from the molten core of the earth. The fire elemental will obey your commands. You may summon a Holocaust. The Holocaust is a single pet and has its own Hit Points, Magic Points, and Action Points. When any of these three statistics reach zero, the Holocaust will extinguish. You may only have one Holocaust active from this power at a time. Further, you may not summon a Holocaust in conjunction with any form of water elemental, as the two elements are in conflict. |
| | | Summon Homonculus (30 CP)  You are able to summon a minor earth elemental from the dirt. The Homonculus is yours to command. You may summon a Homonculus. The Homonculus is a single pet and has its own Hit Points, Magic Points, and Action Points. When any of these three statistics reach zero, the Homonculus will disinitegrate. You may summon a number of Homonculi equal to your character level divided by five. You may not summon a Homonculus in conjunction with any type of air elemental, as the two elements are in conflict. |
| | | Summon Naiad (30 CP)  You are able to summon a minor water elemental from the ambient humidity. The Naiad is yours to command. You may summon an Naiad. The Naiad is a single pet and has its own Hit Points, Magic Points, and Action Points. When any of these three statistics reach zero, the Niaid will evaporate. You may summon a number of Naiads equal to your character level divided by five. You may not summon an Naiad in conjunction with any type of fire elemental, as the two elements are in conflict. |
| | | Summon Rocky Servitor (30 CP)  You are able to summon an earth elemental from the heart of the ground. The elemental will obey your commands. You may summon a Rocky Servitor. The Rocky Servitor is a single pet and has its own Hit Points, Magic Points, and Action Points. When any of these three statistics reach zero, the Rocky Servitor will crumble. You may only have one Rocky Servitor active from this power at a time. Further, you may not summon a Rocky Servitor in conjunction with any form of air elemental, as the two elements are in conflict. |
| | | Summon Stone Champion (60 CP)  You are able to summon the largest of earth elementals from the heart of the ground. The elemental will obey your commands. You may summon a Stone Champion. The Stone Champion is a single pet and has its own Hit Points, Magic Points, and Action Points. When any of these three statistics reach zero, the Stone Champion will crumble. You may only have one Stone Champion active from this power at a time. Further, you may not summon a Stone Champion in conjunction with any form of air elemental, as the two elements are in conflict. |
| | | Water Breathing (30 CP)  Your affinity with water is such that you are now able to breathe underwater and no longer suffer any penalties when moving through it. This ability allows you to move through any water square and spend no Action Points while doing so. Characters with this ability do not drown; however, they do not regenerate Action Points if they remain in the water. It is a permanent, innate ability. |
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