Most Recent Changes
Game Version: 2.0
Game Codebase: straylight
Game Musician: Elvis
(There really are too many changes to list here. Please view the Wiki Changelog for full details.)
General
- Visual redesign of the entire application and game. Includes several usability enhancements.
- Global nav now indicates connected character when not in map screen.
- Character profiles and Faction profiles are now viewable when not logged in.
- Added a large set of help documents. The help system is ongoing and incomplete.
User Accounts
- Added system of user messages. System events (e.g., credits applied) now send a message to the user account, visible on login.
- Modified date display to show time elapsed by default (e.g., "Four hours ago" instead of a hard timestamp). This is on by default, but there is a preference.
- Users may now change their user names from the account preferences section.
Character Management
- Character profiles are now broken up into tabs and screens.
- Added option to display the user who owns a character. This is able to be set on a character-by-character basis, and can only be set by the owner of the character. If set, other players will be able to see the username associated with a character on that character's profile.
Location
- All locations now have a maximum infusion depth of 500. Locations with infusion karma greater than this have been set to 500.
Factions
- Several enhancements to the display of various faction screens (profile page set up, sorting, confirmation screens, etc.). This includes a new "organizational chart".
- The option to create "multis" faction has been removed. All factions that were previously multis-allowed are now set to be non-multis.
- Factions may now lay strongholds onto squares that are infused to allied factions. There is no longer a level limit for creating a stronghold.
- The bonus system has changed. Faction members now receive full bonuses on squares that are infused to their faction.
- Strongholds now have a "Flag Shield", which is kind of like a second ward that protects the flag. The flag shield may be destroyed independently of the occupants in the square. If the shield is destroyed, the flag may be taken regardless of whether or not any faction members remain in the location.
- The strength of a faction's stronghold ward is now determined by the depth of infusion on the stronghold's square. De-infusing or counter-infusing that square will damage the ward.
Faction Mail
- Added Faction Mail "outbox" system.
- Faction Mail is no longer deleted after 7 days
Game Interface
- Massive game interface changes. You should really read over the interface help, as it explains the new interface in detail.
Item
- Modified the effects of ''pristine'' weapons thus:
- Reduced attack bonus from +10% to +5%
- Increased damage from +0 to +1
- Potions, Poisons, and Angel's Tears may now be set up as targets for shooting practice.
- Sledgehammers now do triple damage versus barricades.
- ''Destroyed'' items of any kind (armor, rings, whatever) are no longer able to be equipped. Previously equipped items of this nature have been automatically unequipped.
- Lowered duration of all ''immunity'' potions to ten minutes.
Modified Skills
- Several skills have been modified and several new skills have been introduced. For a full list, please see the Wiki Changelog.
Pets
- Several new pets have been introduced. For a full list, please see the Wiki Changelog
New Monsters
- The ghost of Haldos now haunts the Necrotic Tower
- The great troll, Harzath, now roams the Witch's Waste
- An Iron Juggernaut is now terrorizing Paradise
Classes
- Changed the Revenant innate nighttime bonus (without Strength of Darkness) from +10% to +5%.
- Changed the Revenant innate nighttime bonus ('''with''' Strength of Darkness) from +20% to +10%.
Planes
- Added three new planes of existence:
- Nifleheim, the Land of the Dead
- The Nimbus, a land of clouds above Paradise
- The Stygian Warrens, the body of Tholaghru, below Stygia.
Cults
- Straylight introduces a dynamic new element to the game: ''Cults''
- There is one cult for each of the Elder Powers.
- Characters of tier 3 may dedicate themselves to a cult. You must be tier 3. This dedication is permanent and cannot be revoked or removed.
- Once a character has joined a cult, he or she will begin accruing ''favor'' in that cult and other cults.
- The higher a character's favor within his or her chosen cult, the more powerful the ''gifts'' bestowed upon them becomes.
- See the cult help page for more information about cults.
Other
- If a character fires an arrow and misses, that arrow may now be picked up from the location.
- If a character throws a knife and misses, that knife may now be picked up from the location. This only affects normal throwing knives.
- Removed chance of falling from chains entirely.
